What you get
Twelve levels, twelve songs
Climb from the beginner Meadow Run to the expert Starfall. Of the twelve songs, seven are original music written for the game; five are tracks by Kevin MacLeod, used under CC BY 4.0. Every level is its own low-poly world with a palette to match.
Notes and the character shop
Collect ten musical notes in each level: every note plays a pitch of the song, and the results card replays them as a phrase. Banked notes open levels early and buy looks for your character: a base, a colour, headwear, eyewear and a trail, mixed freely. Looks never change how the game plays.
Fair one-tap rhythm play
A generous timing window on every corner, and the character quietly catches up with the beat after a slightly early or late tap, so small errors never pile up. Checkpoints, a practice mode, and a calibration for Bluetooth headphones keep it fair on any device.
See it run

Neon Drift, a synthwave night run. 
Ember Canyon, in a crown and shades. 
A finished level banks its notes. 
Try looks on before you buy.
The levels
- Meadow RunBeginner, 100 BPM. Original music.
- SnowlineEasy, 120 BPM. Original music.
- Nowhere LandNormal, 120 BPM. Song: “Nowhere Land” by Kevin MacLeod (CC BY 4.0).
- Coral CoastNormal, 124 BPM. Song: “Peppy Pepe” by Kevin MacLeod (CC BY 4.0).
- Sugar RushNormal, 124 BPM. Original music.
- Ember CanyonHard, 127 BPM. Song: “Balzan Groove” by Kevin MacLeod (CC BY 4.0).
- Jade TempleHard, 134 BPM. Song: “World Vice” by Kevin MacLeod (CC BY 4.0).
- NocturneHard, 128 BPM. Original music. Piano: “Salamander Grand Piano” by Alexander Holm (CC BY 3.0).
- ClockworkVery hard, 128 BPM. Original music.
- Neon DriftVery hard, 134 BPM. Original music.
- StormfrontExpert, 141 BPM. Song: “Mistake the Getaway” by Kevin MacLeod (CC BY 4.0).
- StarfallExpert, 140 BPM. Original music.
Private and light
No accounts, no ads, no analytics and no tracking. Your progress and settings are saved on your own device. It runs in a normal browser tab on a phone, tablet or computer, and the game is a small download. Tempo Line privacy policy · Help and support
Credits
Tempo Line is made by Razaki Games. The music in five levels is by Kevin MacLeod, and the piano in Nocturne is “Salamander Grand Piano” by Alexander Holm. These are used under Creative Commons Attribution licences, as credited below and in the game under Settings, Credits.
"Nowhere Land" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
"Peppy Pepe" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
"Balzan Groove" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
"World Vice" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
Piano: "Salamander Grand Piano" Alexander Holm
Licensed under Creative Commons: By Attribution 3.0 License
https://creativecommons.org/licenses/by/3.0/
"Mistake the Getaway" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
The music of Meadow Run, Snowline, Sugar Rush, Clockwork, Neon Drift and Starfall is original, composed in code for Tempo Line by Razaki Games, with nothing sampled or copied.
The song in Nocturne is original too, composed in code for Tempo Line; its piano is played from “Salamander Grand Piano”, credited above.
Built with three.js and Tone.js (both MIT licensed).